![]() ![]() In single player mode, the player mode, the player has access to a hub world, where they can look around for missions, replay old missions, buy new skills, and edit their arsenals. The game also features destructible environments as well, and it is possible for a player to not only fall off of a map to take damage, but they can also take damage from a walkway collapsing, or standing underneath a falling object. ![]() Generally, the goal is to reduce an enemy’s health to zero in a match, with the traditional starting number of health being twenty points. Players direct their skills by locking onto an enemy with a trigger press on the controller, and can also lock onto allies as well. When a battle starts, the player will be given four random skills or aura particles from their arsenal, and three spaces with a random assortment of skills on their side of the field. Whatever free space is left in the arsenal once the player is done editing it, will be left for aura particles. Players can edit their arsenals as they see fit with differing skills, but may only have certain number of each skill in their arsenal. While skills are a close analog to cards in a trading card game, the arsenal is the close analog to a “deck.” Players are able to purchase a limited number of arsenals, which can use varying numbers of schools within them. Some skills are single use, and disappear from the player’s selection once activated, others are permanent, and will remain mapped to the button and usable so long as the player has the proper amount of aura to use the skill.Įach aura particle the player collects increases their maximum number of aura points, which regenerate at various speeds depending on how many schools of skills the player has in their arsenal. Aura points are required to use skills, and they too must be gathered from the player’s initial spawn location, but can quickly be consumed afterward to free up space for a skill. Every character on the map is given a location where a set number of skills will slowly spawn into the level, and pressing the corresponding face button will map that skill to it. The primary gameplay of Phantom Dust has the player taking direct control over their character, and assigning skills and aura to the face buttons to use them in battle. The remaster was developed by Code Mystics and published by Microsoft Studios. The game was released for free and uses Xbox Play Anywhere functionality. On May 16th, 2017 a remastered version of the game was released on Xbox One and Windows. The game was released to generally favorable reviews, citing it as one of the most original titles to be released for the Xbox, and despite not being a seller it enjoyed popularity as a cult hit. The gameplay premise of the game is very unique, heavily inspired by trading card games like Magic the Gathering, though it still has a heavy emphasis on gated arena action as the game takes place in real-time with the playing having direct control over their characters. The game was the brainchild of Yukio Futatsugi, who is also responsible for the early Panzer Dragoon games. The game was never released in Europe at any time, though. Phantom Dust is an Xbox exclusive title, originally developed by Microsoft Game Studios in Japan, Majesco acquired the rights to publish the game in America, and released the game at a budget price. ![]()
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